Tag Archives: Distant Horizon

Infinitas Publishing Status Report

Time for another status report! Also, Isaac and I have a bit of news–we’re moving to Michigan! Not the lower part of Michigan, either: the Upper Peninsula. Long story short, Isaac got accepted into a PhD program. 🙂

So… if there are periods of time where things are a bit slow for Infinitas Publishing, it’s probably because we’re in the middle of the long, slow process of packing. We expect to be moving in mid-to-late June.

However, that doesn’t mean you won’t still see new projects and updates. 🙂

DH Divider

Glitch: I finally finished the latest round of edits meant to put Glitch in continuity with Distant Horizon, and now I’ve got to go back and insert chapter breaks, fix minor errors, tighten the story (I already cut one character’s appearance), and make sure each scene is pulling its weight. Still a little ways to go before it’s complete, but progress has been made.

The Wishing Blade series Book 3 (Title To Be Determined): On hold until Glitch is complete. Parts of it have been written, but I have a big chunk of Shevanlagiy’s point of view to write, along with Siklana’s point of view. Yes… Siklana is intended to be a major character in this one. 🙂

The Multiverse Chronicles: On hold. The problem with having two writers telling a story–especially a serialized story where you might not catch issues until later–is that both writers may have different ideas of how they want to tell that story, and what story they want to tell. It’s a learning point that we’ve discovered in the process of writing The Multiverse Chronicles. However, we’ve gotten a better sense of what we want this story to be (and where we should compromise on plot points), but we may need to do some revamping of the first part of the story to really make everything cohesive so The Multiverse Chronicles can be the best story it can be. We’ll likely need to review the story and make adjustments from beginning to end before we release any new episodes.

Webb City Library Summer Reading Kick-Off: Isaac and I went to the Webb City Public Library (Missouri) to help with their summer reading program kick-off. We set up a table with our books and games, as well as a lot of the “in progress” pieces to show how we go about making them. I had an early proof copy of Distant Horizon on display, and we had sketch art and concept pieces from all the games. We enjoyed talking about the process, and even sold a couple of books (Distant Horizon and The Shadow War), which was a bonus, since we weren’t specifically trying to sell anything. 🙂

Isaac at the Webb City Public Library Summer Reading Kick-Off

SBibb’s Photographic Illustration: I now offer formatting services in addition to book cover design. And I’ve finally gotten the FacebookDeviantArt, and Flickr pages updated with the book covers I’ve posted on this blog. 🙂

*

Don’t forget, if you want to stay up-to-date with our latest book releases and promotions, sign up for our Infinitas Publishing Newsletter!

*

 I hope you enjoyed this post! 🙂

Leave a comment

Filed under Business Ventures, Writing

Thoughts on Writing – Originality in Writing

As writers, we constantly try to write something original, or something with a unique twist. But how often do we come up with a super cool idea, only to discover there are already dozens of similar ideas out there already? (Looking at you, Marvel. Every time Isaac and I think we have a unique story idea, your next movie covers something really similar. All I need to say is “dancing baby tree.” *Sigh.*)

It can be depressing.

But here’s the thing: having similar ideas is okay.

That’s why genres and sub-genres exist. That’s why certain tropes show over and over again. We enjoy them. We like being able to follow patterns, and we’re delighted when those patterns fulfill their promises in unexpected ways.

For example, readers of romance know that the stories they reading will have a happy-ever-after or a happy-for-now ending, no matter how dire things may seem at the moment. They enjoy seeing how the two characters finally get together, despite the odds.

Readers of horror know to expect chills and moments of tenseness… and that the little kid down the road might very well not be a little kid. But the joy comes in seeing how the characters succeed or fail to tackle the issue, and what kind of monster is really lurking in the dark, not quite seen.

These tropes and ideas play into reader expectations, and if you know how to play your genre cards right, you can use those cards to add a new twist on an old idea.

Readers enjoy the familiar. Why else do we read hoards of dystopian books, or try to get our hands on every thriller we can find?

It’s after you consider genre conventions that you want to add a new twist, a new environment, or a new type of character to an old arc to see what might make it different.

This is the reason there are so many takes on different fairy tales. For example, Cinder by Marissa Meyer, puts the classic Cinderella tale in a space-age environment with robots.

You’ll find all the classic plot elements, but in a new setting, the old story takes on new life.

I’ve come to terms with the idea that nothing is ever completely original, and that really, the best we can do is know (to the best of our ability) what is already out there, so we can play on what exists and make something even better, or more unique, just a little bit different.

Have you ever watched a movie and wished it had turned out a bit differently?

What twist would you have added? What direction would it have gone?

(For Distant Horizon, one of the major changes of typical superhero stories was the idea that the supervillains won the day during the age of superheroes, and now the villains are secretly in charge of what otherwise seems like a perfectly functional society).

We enjoy the familiar, but we enjoy seeing how a different author spins the tale.

A while back I was reading a superhero book, Elevated by Daniel Solomon Kaplan (a fun book–I recommend it if you like YA superhero stories) in which the main character is in school (high school), preparing for a potentially life-changing event (getting her superpower–or choosing not to), and then she goes to a history lesson (which benefits us readers into knowing what’s going on in the world and how she feels about it), before moving on to the day of the big event.

At the time, it got me to thinking about the book I coauthored, Distant Horizon. The main character is in school (college), panicking about a potentially life-changing event (testing to see if she has a hallucinogenic disease… but the event secretly tests for super powers), and then she goes to a history class (which shows a little about the world so the reader knows what’s going on), before moving on to the day of the big event.

At first I was discouraged by the similarities, but when I started thinking about it, I realized that those similarities weren’t a bad thing. They help the reader get their bearings before going two completely different plot directions. Those starting events are tropes of the genre. Even the similarities were different (example: both characters have an interest in plants, but the difference is that the main character gets plant powers in Distant Horizon, whereas in Elevated, the main character gets a completely unrelated (but interesting) ability (I’m not going to spoil the book for you).

In Distant Horizon, the big day is secretly testing for superpowers in a world where people don’t know superpowers exist. In Elevated, the big day is a rite of passage where people are zapped for powers in a “Russian Roulette” of sorts (which is instantly different, and automatically leads to different plot twists). In Distant Horizon, powers are genetic. If a parent has a specific power, the odds significantly increase that the child will, too. In Elevated, the powers are random (though the book hints that there may be an unseen pattern). Both stories involve radiation in the explanation of powers, but hey… so do quite a few other superhero stories.

Where does this lead us?

Both stories have a similar start (albeit in different locations–Distant Horizon is dystopian, Elevated feels more near-modern day). It’s a result of both having superhero elements. But those similarities are what drew my interest into reading Elevated in the first place (which I again recommend reading if you like superheroes and young adult fiction. It’s a fast, entertaining read). These similarities are why I read other similar books in the genre, like Minder by Kate Kaynak, though it has a much heavier romance plot.

Do writers often have similar ideas at the same time? Certainly. Do writer’s absorb ideas from other books they’ve read and movies they’ve seen, then delve into them with their own twists? Yep.

Try not to be discouraged if you read something that reminds you of something you’ve written or plan to write. Look to see if the differences are great enough to constitute being their own story. If so, you’re good. (And beta-readers can help you here).

How about you? Have you read something that reminded you of something you’re working on? 🙂

2 Comments

Filed under Writing

Book Signing Today (Saturday) at Sedalia Reader’s World!

Isaac and I will be at the Reader’s World in Sedalia, MO, signing books from 2 – 4 pm. Stop by and say hi! 🙂

 

40654-distant-horizon SBibb - Magic's Stealing Cover The Shadow War - Book Cover

Leave a comment

Filed under Business Ventures, Writing

Infinitas Publishing Status Report

Time for another status report! 😀

*

Stealth Con: Isaac and I had our books and games at this year’s Stealth Con, a two day event at UCM. We had a vendor’s booth upstairs in the vending room, and we had our games available to play downstairs. This is the first time we had Battle Decks: Trials of Blood and Steel available to sell, as well as its expansion. Though we didn’t sell much of our inventory (3 Magic’s Stealing, 2 Shadow War, 1 “Stone and String,” 1 Distant Horizon, 1 Cloth Phalanx Board, and 2 specialty dice), having the vendor booth did allow us to point interested visitors toward the gaming area. Plus, we got a chance to meet other authors who were at the convention, and visit with the people who had come to look around.

Infinitas Publishing - Stealth Con 2017

Vendor Room Setup for Infinitas Publishing – Stealth Con 2017

We switched up the organization of the table on the second day, to allow different products to shine (put Battle Decks and Phalanx on the ends of the table, and the books in the center).

We also debuted our upcoming game, The Legends of Cirena. For those of you who tried out our games in the gaming area, thank you!

DSCF7325

End of the Day in the Gaming area on Saturday – Stealth Con 2017

The Shadow War: The Shadow War is now available! It’s the second book in the series, available in both ebook and print. It took a month longer than I planned before release, but I’m much happier with the outcome. Soon I’ll be working on the third book of The Wishing Blade series, and I’ve already got quite a bit outlined,.Parts of Toranih’s POV have also been written.

The Legends of Cirena: This game is still in beta, but Isaac has been hard at work developing what will be game-changing expansions and making sure everything in the game works well together. It’s a role-play/adventure board game where you create the map from a deck of cards you draw as you explore… encountering adventures and collecting treasures! It’s also loosely based on the world of The Wishing Blade series.

The Multiverse Chronicles: Still on the back burner, but not forgotten.

Glitch: This is a spin-off of Distant Horizon, and it’s my current writing project. I’m about halfway through the initial reading to see what needs revision, and I have another round of edits I make before I hand this over to Isaac. After that, I expect that there will be substantial revisions, because that’s how this process usually works. But I’m looking forward to getting this one out there, because it delves more into the Camaraderie’s side of things. 😉

SBibb’s Photographic Illustration: Life as usual, except that I’m going to be making my formatting services available soon.

*

Don’t forget, if you want to stay up-to-date with our latest book releases and promotions, sign up for our Infinitas Publishing Newsletter!

*

I hope you enjoyed this post. 🙂

Leave a comment

Filed under Business Ventures, Writing

Book Signing – February 25th

A quick update…

Isaac and I will be participating in a book signing at the new Reader’s World in Warrensburg, MO, on Saturday, February 25th from 1 – 3 pm. (See their Facebook page here). There will be several local authors also signing their books, so there’s a bit of something for everyone. Isaac and I will have Magic’s Stealing and Distant Horizon available. Feel free to stop by! 🙂

Click on the covers to find out more about the books:

Distant Horizon - Book CoverSBibb - Magic's Stealing Cover

 

In other news, we’re just about done getting new cards ready for Battle Decks, as well as preparing a new game to demo at Stealth Con. And I’m in the process of proofreading The Shadow War before formatting it (updated release day is March 16th). 🙂

Leave a comment

Filed under Business Ventures, Writing

Thoughts on Writing – Using a Roleplay Game to Develop a Novel’s Backstory

Now that Distant Horizon is out in the world (Yay!), I thought I’d talk a little about how the story came about–specifically, how a role-play game led to the creation of the backstory of Distant Horizon. Granted, a lot of the campaign stories aren’t visible in the first book,  but they still played a role in the backstory of the world.

It started in 2010…

Actually, no. Let me go back just a tiny bit further. It started with tabletop role-playing that involved a group of friends in college. We all lived in the same dorm, so we met in the evenings to play various games with different people taking the part of gamemaster. At times we had several games running throughout the course of the week. How late they went into the night depended on how early we had to get up for our first class the next morning.

I was introduced to RP games through the Savage Worlds system, starting with a fun-though-inevitably tragic (the sacrifice of my favorite giant zombie dog, Snuffles…) zombie apocalypse. I had intended to watch the other players while completing my physics homework, but before the game began, I was intrigued by the various miniatures and the gamemaster’s premade characters. He had extras, so I asked to join in.

The rest is history. I eventually decided to run a few of my own games. After the first failure (where I’d had a whole story plotted out… which was, of course, destroyed as players will destroy any plot by not going the intended direction), my primary games were a Star Wars game (I amassed quite a few of the RPG books and had them spread out across the table or floor during these games for reference), and a couple superhero games.

For the superhero game, I, Isaac, and a group of friends brainstormed what powers we might have. We placed the powers into four categories, then rolled a D4 (four-sided die) and a d10 (ten-sided die) to determine what our powers were. We fiddled with the system a bit (the base we used was Savage Worlds), and did a bit of “winging it” when determining how the powers worked.

Soon we had a team of well-meaning but absolutely terrible superheroes who caused far more destruction than good. One of them obliterated a bank robber’s head with sonic scream. (*Sigh. You were supposed to take him alive.*) One nearly electrocuted himself at a hidden night club after attacking a dancing mech. (Your job was to buy a special edition teddy bear from a vendor there, not assume the whole place was hidden front for a Japanese mafia.) One bent reality… (And he was the most sane of the group). The other kept getting distracted because he wouldn’t stop flirting (But hey, we need NPCs (non-player characters) who can help out with questions, right?). Needless to say, they drove their team leaders crazy… once by driving their car right out the top of the Super Bureau’s headquarters.

In relation to Distant Horizon, I can firmly say that these guys are part of the reason that the supervillains were able to convince everyone that the superheroes were the bad guys. But that story arc came later.

In a different campaign that ran about the same time, the superheros were a smaller team, and rather more effective at their missions… including to the point where they were sent to recover a set of special pendants that had strange powers, including the ability to slow time when four of the five pendants were in close proximity. *Cough.* These pendants make an appearance in Distant Horizon, as the most powerful members of the Community now have them in their hands.

In a different shorty-campaign that used the same power set but was run by my husband (mostly because I’d just had my wisdom teeth removed and I wasn’t in the mood to do much talking or heavy thinking), a group of airship pirates stole an airship and went through a few too many portals in attempt to uncover a precious jar of blueberry jelly… which might not have actually been blueberry jelly. They might be the reason the Community exists in the Distant Horizon universe. There was a lot of tweaking to that story arc, though the blueberry jelly reference remains.

In most these cases, there are a lot of seemingly random events (okay, it was probably pretty random even at the time), but it provided a rough basis for a background… one which Isaac later twisted and developed as the basis for Distant Horizon.

That being said, there’s a lot of stuff from the original campaigns that are not being included in the novels for the sake of plot and consistency, but overall, the games were a lot of fun and helped to build a semi-consistent world of powers. We could see which powers were broken (a much later campaign that used alchemy/enchanting proved where that needed a lot of fixing), develop out how different factions might interact, and then extrapolate from there to consider where it might go next. And now we have fodder to reference in regards to the origins of the world which can help enrich the setting.

Now, you won’t see much of these plots in the first book. Most of the characters are far enough removed from these events that all you’ll hear is an occasional reference. Still, it helped build the power system and let me drop clues that will become more relevant in later stories and companion novels.

Once I finish Little One’s story, (a Distant Horizon prequel I plan to work on after Glitch and Fractured Skies have been released) then you’ll see a lot more references to these campaigns. I had quite a bit of fun placing in those Easter Eggs in the rough draft. But that one also has a more quirky (though dark) tone than some of the other stories set in this world.

Isaac and I have continued to use role-play games to develop stories and worlds, but I’ll have to go into more detail about that in another post. For now, I hope you’ve enjoyed this one. Have you ever used RPGs to help flesh out a story?

2 Comments

Filed under Writing

Happy Book Birthday, Distant Horizon!

Today’s the day! Distant Horizon is now available! 😀

Isaac and I started writing Distant Horizon in 2010 after playing a tabletop rpg that Isaac was the gamemaster for. He created the world, most of the characters (except Jenna–she was my character), and the plot. Eventually, I decided I wanted to write everything down. Thus, the concept for Distant Horizon was born. A lot has changed since the role-play, but a lot has remained surprisingly the same. Now, six years later, we’re ready to share Jenna’s story with the world. 🙂

DH Divider

Distant Horizon

A Young Adult Dystopia with Superhero Elements

Distant Horizon - Book Cover

The Community is safe.
Unless you have superpowers.

Sixty years ago, a hallucinogenic plague annihilated half the world’s population, leading to the formation of the Community—an international government that promises its citizens safety, security, and efficiency. Every day, Community citizens swallow a mandatory pill to ensure their immunity to the plague. A year after graduating high school, they take the Health Scan.

Most pass, and continue with their lives. Others disappear.

Eighteen-year-old Jenna Nickleson hasn’t taken the pill since her senior year in high school. She feels more alive without it, and she hasn’t shown any signs of infection—at least, not until two days after a surprise Health Scan is announced and Special Forces arrive at her university campus.

Spurred by the recent string of hallucinations, Jenna searches for any inkling of what happens to those who fail the scan. Rumor has it that they’re sent away for treatment and, once cured, receive a menial job. But when she uncovers the cruel truth behind the plague, her ideal world is shattered.

Underneath the illusion of safety, Special Forces agents harbor a dark secret.

The plague is a lie.

Now available!

Amazon US ~ Amazon UK ~ BN.com ~ iTunes ~ Kobo ~ Smashwords

Print Version Available on Amazon

Add "Stone and String" to Goodreads

Read the first seven chapters, free! Click here to download the PDF.

Distant Horizon - Teaser Picture "The Community is safe... Unless you have superpowers."

Distant Horizon - "Beast Excerpt"

DH Divider

Please consider sharing this post to spread the word about the new release. In the meantime, I hope you enjoy the book! 😀

3 Comments

Filed under Business Ventures, Writing